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Onar: Beyond the Red Grass - Interior Sequence Breakdown

Unreal Engine Render vs Original Concept Art

Unreal Engine Render vs Original Concept Art

Room Base Geometry

Room Base Geometry

Bookshelf & Clutter

Bookshelf & Clutter

Space Heater & Cat

Space Heater & Cat

Concrete Balcony Shot

Concrete Balcony Shot

Concrete Corridor Shot

Concrete Corridor Shot

Hallway Corridor Shot

Hallway Corridor Shot

Onar: Beyond the Red Grass - Interior Sequence Breakdown

Some of the work I produced in my capacity as Principle 3D Artist for Onar: Beyond the Red Grass, a collection of real-time rendered narrative cutscenes for the game of the same name.
The sequence was eventually cut prior to being animated, but the assets remain in use for the game version.

Modelled & Textured by Callum Luckwell
All Rights & Attributions property of Enter Yes LTD & NiScreen