Some of the work I produced in my capacity as Principle 3D Artist for Onar: Beyond the Red Grass, a collection of real-time rendered narrative cutscenes for the game of the same name.
The sequence was eventually cut prior to being animated, but the assets remain in use for the game version.
Modelled & Textured by Callum Luckwell
All Rights & Attributions property of Enter Yes LTD & NiScreen