Currently, I am the Lead 3D Artist on Rolling Thunder, as well as a supporting 3D Artist on a number of other projects at Splitting Point Studios, a New Zealand based Metaverse Games Developer. With Millions of active users across a variety of titles, I'm responsible for helping ensure high quality, efficient and creative assets being created for regular weekly updates, and helping guide other 3D Artists to create a more cohesive, effective team.
Prior to this, I worked at Enter Yes LTD, as the primary 3D Artist on all productions, ranging from Documentaries, to Short Films and even Television Productions.
During this time, I have honed my life long passion for 3D Art and became exceptionally competent at Modelling, Texturing and Scene Prep. Additionally, I have extensive experience working in Rigging, Lighting and Rendering, and not only familiarity, but intense enthusiasm for working in Unity & Unreal Engine.
While I am comfortable with both character & environment design within these spaces, I am deeply passionate about the creation of Props & 3D Assets and am constantly striving to bring the quality of these to higher & higher levels with each iteration or concept.
I hope that if you choose to employ me or contract my services, I can demonstrate this passion clearly and deliver assets that are not only meet your satisfaction, but also help elevate the quality of the production as a whole.
3D Artist working on Film, Television, Documentary and Games in a myriad of capacities.
Production Co-ordination for minor freelance projects.
3D Asset Creation on a freelance basis for use in Video Games & Website Graphics.
Brief stint working as an Environment Lighting Artist for John Henry's Hammer Productions under Eric Carney (of The Third Floor) as part of my Placement Year.
6 Week Creative Enterprises Module in my Second Year of Animation, producing a collection of Short Stings for Niall Carlin, alongside Andrew Coyle, Paul McGrath and Ryan Smith