I wanted to try and model, texture and render something that had the feel of a printed miniature, so charged ahead with this. Most of the time was spent getting the model & UV's right, then a very brief sprint through Zbrush to create the high-poly bake for substance painter.
Day 3 of Asset August, a challenge to myself where I make 1 3D Asset every day in August, in under 3 hours.
Modelled in Maya
High-Poly Sculpt in Zbrush
Textured in Substance Painter
Rendered in Marmoset Toolbag