As I'll be running a game of D&D for most of today, I wanted to throw together some simple this morning, so modelled a set of D&D dice and the container they are in. I wanted to keep the model & Dice incredibly low poly and bake in most of the information from a higher resolution sculpt.
The relief pattern was extracted from a piece of photogrammetry and converted into a greyscale alpha that I could stamp on in Zbrush.