I spent most of today preparing character sheets and battlemaps for Dungeon's & Dragons tomorrow, and so was inspired to throw together a Mimic, sculpted in Zbrush.
Maya spent alot of time being temperamental with it's UV tools today, so ended up having to sacrifice fidelity in some places just to bring the project to a close.
Modelled in Zbrush, UV'd in Maya & Textured in Substance.
Renders done in Marmoset Toolbag.